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Much of the game usually focuses on investigation and deduction but combat can and does play a big part in it. The game requires the use of the Renaissance Deluxe rulebook.

From the back of the book :

"The Adventures of the Bow Street Runners in their Struggle Against the Minions of the Cthulhu Mythos

London, 1749: A city of vice, crime and misery. Gangs of ruffians rule the streets, unopposed. Brothels proliferate. Child-beggars starve in filthy gutters. Corrupt night-watchmen and thief-takers turn a blind eye to wrongdoing. And dark creatures lurk in back alleys, called from beyond by the desperate with nothing left to lose.

But there is a new force on the streets of London; for the author and magistrate Henry Fielding has teamed up with his brother John to form the city’s first police force – the Bow Street Runners. The Fieldings have persuaded parliament to fund their crime-fighting endeavour, but they know that there is something behind the vice – for John Fielding’s blind eyes can see things that others cannot – things that man was not meant to know."[1]
Game mechanics
The game uses the Renaissance Deluxe which is an Open Games Licence rules system, created by Cakebread & Walton with task rolls based on a percentile or D100 roll
L'Appel de Cthulhu 7e Édition est copyright © 1981, 1983, 1992, 1993, 1995, 1998, 1999, 2001, 2004, 2005, 2015 de Chaosium Inc.; tous droits réservés. L'Appel de Cthulhu est publié par Chaosium Inc. « Chaosium Inc. » et « L'Appel de Cthulhu » sont des marques déposées de Chaosium Inc. Édition française par Edge Entertainment.
Merci à Monsieur Sandy Petersen !
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