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Choose Cthulhu presents the gamebook collection that adapts stories by the famous writer H. P. Lovecraft into the classic Choose Your Own Adventure book format.

Enjoy the cosmic horror of the Cthulhu Mythos and the nostalgia of the classic gamebooks of the 80s!

Towards the end of the 70s, and mostly during the decade of the 80s, a literary phenomenon that would change how we understood reading took place: the gamebook era.

Simple stories written in the second-person point of view, making the reader the protagonist, offered us the possibility of choosing between different paths and ways of solving problems that emerged from the narrative.

Choose Cthulhu are not new adventures that are "based on Lovecraft's work"... In our books, you’ll come to face the very stories told by Providence’s master! Thus, we have adapted (so far) six of his best stories. Face alien deities that ruled the Earth before man, who conspire to reclaim what was once theirs; horrible monsters lurking in every corner of time; shameful cults… THE ENTIRE MAGNITUDE OF THE COSMIC HORROR!

You can play with us the adventures from:

THE CALL OF CTHULHU (1926), adapted by Víctor Conde
THE SHADOW OVER INNSMOUTH (1931), adapted by Giny Valrís
AT THE MOUNTAINS OF MADNESS (1931), adapted by Edward T. Riker
THE DUNWICH HORROR (1928), adapted by Víctor Conde
THE NAMELESS CITY (1921), adapted by Giny Valrís
THE DREAMS IN THE WITCH HOUSE (1932), adapted by Edward T. Riker

And a very special surprise: a unique book, exclusive to this crowdfunding campaign, where you will not only take the role of the protagonist, but you’ll also get to be part of the story:

THE ARKHAM MADHOUSE (2017), co-written by Víctor Conde, Giny Valrís and Edward T. Riker. We'll tell you more about it below.

Choose Cthulhu: The Choose Your Own Insanity Gamebooks is a collection of 7 gamebooks in two different formats –vintage and deluxe— that will be available both in English and Spanish. Remember that the seventh book can only be purchased if you buy the entire collection, and that the purchase of the collection entails a discount with which you will get the seventh book almost for free.


Trying to bring back the nostalgia that the classic gamebooks from the 80's inspires, the vintage Choose Cthulhu collection is completely faithful to the layout design and dimensions of the ORIGINAL Choose Your Own Adventure.

Some of the most significant features of this format are the font and the lack of intentionally blank pages and flaps, just as they were released back then. We have changed the white paper used in the originals for ivory-colored paper, which recreates that nostalgia better, and which allows higher ink saturation with high opacity.

- Laminated matte cover 250 gsm, smooth
- 80s-inspired cover art
- 100 playable sections + 11 illustrations
- Dimensions 18 x 11 cm
- 120 pages
- RRP €11

One of the main concerns of the Choose Cthulhu project was that, since the Vintage format was a reproduction of the layout design of the 80s, this would appear oddly simple compared to today’s editions, causing readers unfamiliar with these works to feel uneasy with such a simple edition.


HARDCOVER format with a finishing technique applied to the title
Full-page cover art
Combination of 7 covers that create a unique, great illustration
100 playable sections + 11 illustrations
Bestiary of creatures and characters
Dimensions 18 x 12'5 cm
Acknowledgements section (The Pnakotic Manuscripts) in the 7th book: The Arkham Madhouse
RRP €15

Besides, we know that many of our cultists are keen on collecting material about the master H. P. Lovecraft –where high-quality editions are quite pricey. The Deluxe format is meant to be not only played, but also displayed. Hence, we are releasing a HARDCOVER collection.

Therefore, the Deluxe edition presents a bigger format and is more complete, adding a bestiary. Another interesting feature of the DELUXE collection is that, when combined, the seven covers create a unique illustration closely related to the seventh book, exclusive to this crowdfunding campaign: THE ARKHAM MADHOUSE.


The visual aspect of gamebooks gained importance as more and more collections were being edited. Our visual inspiration for this project was the Fighting Fantasy collection. A series with incredibly well-crafted covers and inner illustrations that could drown the reader in the exciting adventures written by our authors. Choose Cthulhu has 11 full-page illustrations in each volume, and many other smaller illustrations to set the scene and endings.

In Choose Cthulhu we have striven for illustrations that closely resemble H. P. Lovecraft’s original style, following his way of writing to the letter, and trying to recreate that mysterious, sombre and alien aspect of his writing.

But Choose Cthulhu is also interactive, so we have had to adapt many parts of the text to an easier and lighter reading that allows for re-readings to explore all options without it becoming tedious.

That’s why we have chosen the format of 100 playable sections that lead to either the same ending that Lovecraft thought up for his books or a number of alternative endings of our own.


Choose Cthulhu is targeted at anyone older than ten, regardless of their familiarity with the works of Providence’s master, since they are an ideal tool to get into reading and, at the same time, to rediscover the classics. Lovecraft’s work, except for short passages, aren’t particularly gruesome, so there was no need for us to tone them down to be suitable for all audiences.

We want to warn you that we have used many terms and expressions of the original texts, so there may be some passages that sound weird and outdated. But we also have removed some words that could be offensive nowadays.

Another aspect that greatly concerns readers is the difficulty of the gamebooks and whether there are puzzles or special abilities.

The answer is YES and NO. We have chosen the classic gamebook format, where there is no dice rolling, nor characters with special abilities; but we have included some simple mechanics in certain volumes in order to make them more entertaining. Some of these are: puzzles you can only resolve by investigating different sections, and the possibility of winning or losing CULTIST POINTS (to end up being the bad guy) as well as SANITY POINTS in THE ARKHAM MADHOUSE.

The Arkham Madhouse

Another strength of this project is the creation of a unique book, exclusive to this crowdfunding campaign: THE ARKHAM MADHOUSE (2017), which is co-written by Víctor Conde, Giny Varlís and Edward T. Riker. This book is much bigger, with over 300 playable pages where you’ll find multiple intertwined plots.

When playing our adventures, a recurring ending is your confinement in cell 77 at the Arkham Madhouse, a terrible psychiatric institution where inexplicable events take place. In this exclusive volume, we reveal to you what happened to all those characters that ended up in the ARKHAM MADHOUSE.
L'Appel de Cthulhu 7e Édition est copyright © 1981, 1983, 1992, 1993, 1995, 1998, 1999, 2001, 2004, 2005, 2015 de Chaosium Inc.; tous droits réservés. L'Appel de Cthulhu est publié par Chaosium Inc. « Chaosium Inc. » et « L'Appel de Cthulhu » sont des marques déposées de Chaosium Inc. Édition française par Edge Entertainment.
Merci à Monsieur Sandy Petersen !
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