Strange Humanoid Encounter..::Dreamlands::.. Affects All Investigators R019 [Event] Playable only at Night. All Locations featuring the Forest attribute gain the Gate attribute. Bury this card when any Day or Night Event is played. Eric Vogt
The Children Have Sweet Dreams..::Dreamlands::.. Affects Your Allies R027 [Event] While this card is in play, add 1 point to the value of all your Allies. Bury this card at the end of the round. Meghan & Brian Krank-McLean
Carter's Clock..::Dreamlands::.. Affects Your Current Location R031 [Artifact] Bury this card to move any Location in your Story Deck to the top of the deck. Ignore Sanity gain/loss; may reuse Gate. Brian Booker
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Battle Axe..::Dreamlands::.. Affects Ally's Value R032 [Artifact] Add 3 points to Ally's value; Ally is now Steadfast. Thomas Garrett Adams
Castle of the Great Ones on Kadath..::Dreamlands::.. City, Palace, Artifact, Tome R044 [Location] There must be a Star Event in play to play this card. You must Travel by Air to reach the Castle of the Great Ones on Kadath and Travel by Air to leave it. While this is your Current Location, all Spells cost no Sanity for your Investigator to cast. Randy Asplund-Faith
Cornwall-by-the-Sea..::Dreamlands::.. Country, Town R047 [Location] All Gentleman Allies add 1 point to their value while this is your Current Location. Andrew T. Kalichack
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Gate of Deeper Slumber..::Dreamlands::.. Country, Site R050 [Location] You may use this Gate more than once but you must Flip a Dreamer Ally face-down for each subsequent use. Michael Kucharski
Great Library of the Dreamlands..::Dreamlands::.. City, Library, Tome, Artifact R053 [Location] You may, on a later Turn, play any Great Library of the Dreamlands card right-side-up, or you may walk to Celaeno. Frank Kanach & Lee Moyer
Kuranes' Manor-House..::Dreamlands::.. City, House, Tome R058 [Location] "There he dwelt in a grey Gothic manor-house of stone looking on the sea..." - H.P.Lovecraft, The Dream Quest of Unknown Kadath Michael Powell
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Merchant's Quarter..::Dreamlands::.. City, Business, Tome, Artifact R062 [Location] All Merchant Allies add 1 point to their value while this is your Current Location. Michael Kellner
War Horse..::Dreamlands::.. Affects Ally's Value R066 [Artifact] The Ally on which this card is played may also use one additional weapon with the War Horse. Mark Jackson
Processional Boulevard..::Dreamlands::.. City, Site R067 [Location] All Priest Allies add 1 point to their value while this is your Current Location. Scott M. Fischer
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The Causeway and Father Neptune..::Dreamlands::.. City, Site R076 [Location] During Combat, Bury any Monster Directed at your Investigator whose value increases at Locations featuring the Water attribute. Michael Kimble
The Bridge over the River Skai..::Dreamlands::.. City, Site R077 [Location] "...soon afterwards he came to the great stone bridge across the Skai, into whose central pier the masons had sealed a living human sacrifice when they built it thirteen-hundred years before." - H.P.Lovecraft, The Dream-Quest of Unknown Kadath Heather McKinney
The Cliffs of Glass..::Dreamlands::.. Country, Port R081 [Location] "...in Ilek-Vad, that fabulous town of turrets atop the hollow cliffs of glass overlooking the twilight sea wherein the bearded and finny Gnorri build their singular labyrinths..." - H.P.Lovecraft, The Silver Key Lee Moyer & Frank Kanach
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The Nameless Lake..::Dreamlands::.. Country, Site R087 [Location] When this becomes your Current Location, each opponent reveals the top card of his or her Mythos Deck; you add or subract the Sanity cost for every card revealed. Discard revealed cards. Stephen King
The Palace of Seventy Delights..::Dreamlands::.. City, Palace R090 [Location] For each Turn that you remain here you may Bury one Phobia affecting your Investigator. Jeff Menges
The Tall Lighthouse..::Dreamlands::.. City, Lighthouse, Tome R096 [Location] You may play this card immediately after playing a Travel by Sea Event. Jason Voss
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Vale of Pnoth..::Dreamlands::.. Country, Lair, Underground R102 [Location] You may use this Gate to Summon one Dhole and immediately attack with it. Opponent may defend with Allies but not use Spells or Artifacts. Mark Poole
Armed and Clueless..::Dreamlands::.. R104 [Adventure] You first came across it in the old RUINS. What is this ENCHANTED WEAPON, and how does it work? You knew the ancient DREAMER could figure it out, but how to find him? You travelled to a LOCATION in the EAST, and then a LOCATION in the WEST, and finally found him in an EXOTIC LOCATION.
A Midsummer Night's Dream..::Dreamlands::.. R105 [Adventure] When THE CHILDREN HAVE SWEET DREAMS, you are finally able to rest. Falling asleep, you leave your Waking World HOUSE behind and find yourself wandering through the GATE OF DEEPER SLUMBER and into the CAVERN OF FLAME. Then the NIGHTMARE strikes! You wake to find yourself at a Waking World SITE! How did you get here? And what's that you're holding? If you are in the Waking World when this card is played, you may also play one Dreamlands Artifact or Tome.
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