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Nom de la carte

Dreamlands

Strange Humanoid Encounter

..::Dreamlands::..
Affects All Investigators


R019 [Event]
Playable only at Night. All Locations featuring the Forest attribute gain the Gate attribute. Bury this card when any Day or Night Event is played.
Eric Vogt

The Children Have Sweet Dreams

..::Dreamlands::..
Affects Your Allies


R027 [Event]
While this card is in play, add 1 point to the value of all your Allies. Bury this card at the end of the round.
Meghan & Brian Krank-McLean

Carter's Clock

..::Dreamlands::..
Affects Your Current Location


R031 [Artifact]
Bury this card to move any Location in your Story Deck to the top of the deck. Ignore Sanity gain/loss; may reuse Gate.
Brian Booker

Battle Axe

..::Dreamlands::..
Affects Ally's Value


R032 [Artifact]
Add 3 points to Ally's value; Ally is now Steadfast.
Thomas Garrett Adams

Castle of the Great Ones on Kadath

..::Dreamlands::..
City, Palace, Artifact, Tome


R044 [Location]
There must be a Star Event in play to play this card. You must Travel by Air to reach the Castle of the Great Ones on Kadath and Travel by Air to leave it. While this is your Current Location, all Spells cost no Sanity for your Investigator to cast.
Randy Asplund-Faith

Cornwall-by-the-Sea

..::Dreamlands::..
Country, Town


R047 [Location]
All Gentleman Allies add 1 point to their value while this is your Current Location.
Andrew T. Kalichack

Gate of Deeper Slumber

..::Dreamlands::..
Country, Site


R050 [Location]
You may use this Gate more than once but you must Flip a Dreamer Ally face-down for each subsequent use.
Michael Kucharski

Great Library of the Dreamlands

..::Dreamlands::..
City, Library, Tome, Artifact


R053 [Location]
You may, on a later Turn, play any Great Library of the Dreamlands card right-side-up, or you may walk to Celaeno.
Frank Kanach & Lee Moyer

Kuranes' Manor-House

..::Dreamlands::..
City, House, Tome


R058 [Location]
"There he dwelt in a grey Gothic manor-house of stone looking on the sea..."
- H.P.Lovecraft, The Dream Quest of Unknown Kadath
Michael Powell

Merchant's Quarter

..::Dreamlands::..
City, Business, Tome, Artifact


R062 [Location]
All Merchant Allies add 1 point to their value while this is your Current Location.
Michael Kellner

War Horse

..::Dreamlands::..
Affects Ally's Value


R066 [Artifact]
The Ally on which this card is played may also use one additional weapon with the War Horse.
Mark Jackson

Processional Boulevard

..::Dreamlands::..
City, Site


R067 [Location]
All Priest Allies add 1 point to their value while this is your Current Location.
Scott M. Fischer

The Causeway and Father Neptune

..::Dreamlands::..
City, Site


R076 [Location]
During Combat, Bury any Monster Directed at your Investigator whose value increases at Locations featuring the Water attribute.
Michael Kimble

The Bridge over the River Skai

..::Dreamlands::..
City, Site


R077 [Location]
"...soon afterwards he came to the great stone bridge across the Skai, into whose central pier the masons had sealed a living human sacrifice when they built it thirteen-hundred years before."
- H.P.Lovecraft, The Dream-Quest of Unknown Kadath
Heather McKinney

The Cliffs of Glass

..::Dreamlands::..
Country, Port


R081 [Location]
"...in Ilek-Vad, that fabulous town of turrets atop the hollow cliffs of glass overlooking the twilight sea wherein the bearded and finny Gnorri build their singular labyrinths..."
- H.P.Lovecraft, The Silver Key
Lee Moyer & Frank Kanach

The Nameless Lake

..::Dreamlands::..
Country, Site


R087 [Location]
When this becomes your Current Location, each opponent reveals the top card of his or her Mythos Deck; you add or subract the Sanity cost for every card revealed. Discard revealed cards.
Stephen King

The Palace of Seventy Delights

..::Dreamlands::..
City, Palace


R090 [Location]
For each Turn that you remain here you may Bury one Phobia affecting your Investigator.
Jeff Menges

The Tall Lighthouse

..::Dreamlands::..
City, Lighthouse, Tome


R096 [Location]
You may play this card immediately after playing a Travel by Sea Event.
Jason Voss

Vale of Pnoth

..::Dreamlands::..
Country, Lair, Underground


R102 [Location]
You may use this Gate to Summon one Dhole and immediately attack with it. Opponent may defend with Allies but not use Spells or Artifacts.
Mark Poole

Armed and Clueless

..::Dreamlands::..


R104 [Adventure]
You first came across it in the old RUINS. What is this ENCHANTED WEAPON, and how does it work? You knew the ancient DREAMER could figure it out, but how to find him? You travelled to a LOCATION in the EAST, and then a LOCATION in the WEST, and finally found him in an EXOTIC LOCATION.


A Midsummer Night's Dream

..::Dreamlands::..


R105 [Adventure]
When THE CHILDREN HAVE SWEET DREAMS, you are finally able to rest. Falling asleep, you leave your Waking World HOUSE behind and find yourself wandering through the GATE OF DEEPER SLUMBER and into the CAVERN OF FLAME. Then the NIGHTMARE strikes! You wake to find yourself at a Waking World SITE! How did you get here? And what's that you're holding?
If you are in the Waking World when this card is played, you may also play one Dreamlands Artifact or Tome.


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