Peaks of Thok..::Dreamlands::.. Country, Lair, Underground, Artifact U069 [Location] You may use this Gate to Summon one Nightgaunt and immediately attack with it. Opponent may defend with Allies but not use Spells or Artifacts. Lee Moyer
Rope & Anchor Tavern..::Dreamlands::.. City, Business U072 [Location] For each Turn that you remain here you may Bury one Phobia affecting your Investigator. Jeff Menges
Splendid Cathuria..::Dreamlands::.. Country, Site, Tome, Artifact U075 [Location] You must have the Basalt Pillars of the West to play this card. Spend a Turn in Splendid Cathuria to gain 1 Sanity point. You must play a Waking World Location right-side-up on top of your Story Deck as your next Location. Alec Keating
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The Onyx Temple..::Dreamlands::.. City, Temple U086 [Location] Make an appropriate sacrifice! Discard 1 random card from your hand. Remain here for one additional Turn and Discard 1 random card from your hand for each Phobia affecting your Investigator you wish to Bury. KC Lancaster
The Temple of Loveliness at Kiran..::Dreamlands::.. Country, Temple, Tome U094 [Location] Gain 4 Sanity points, but reveal the top card of your Mythos Deck. Apply any Sanity gain or loss indicated in the pentagram on the card, then Discard it. During each additional Turn that you remain here you may Bury one Phobia affecting your Investigator. Barry Chambers
The Temple of Bokrug..::Dreamlands::.. Country, Ruins, Temple U095 [Location] Gain 5 Sanity. You must either Bury a Steadfast Ally or remain at this Location for an additional Turn to perform appropriate rites. For each additional Turn that you remain here you may Bury one Phobia affecting your Investigator. Heather McKinney
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The Turquoise Temple of Nath-Horthath..::Dreamlands::.. City, Temple U099 [Location] Gain 5 Sanity points. You must either Bury a Corrupt Ally or remain here for an additional Turn in abject contemplation. For each additional Turn that you remain here you may Bury one Phobia affecting your Investigator. Jason Voss
Moon Quest..::Dreamlands::.. U109 [Adventure] One NIGHT, as the Moon's silvery light slides across your sleeping face, you are met by the KING OF ILEK-VAD, who asks you to accompany him on his journey to capture an exotic creature on the Moon. To get there, you must meet with a disreputable MERCHANT in an unsavory LOCATION (any Location that costs Sanity). He takes the two of you in the hold of his noisome BLACK GALLEY to the FAR SIDE OF THE MOON, where you encounter a MOON-BEAST and return with to his kingdom.
If I Ran the Zoog..::Dreamlands::.. U110 [Adventure] I'd galumpf on the back of my big hairy YAK, to TRAVEL so far by the light of a STAR. To the dark OPAL THRONE where the KING sits alone, corralling, at noonith, a burrowing VOONITH. And in the VALE OF PNOTH snag a big BUOPOTH. I would capture a GUG in the TEMPLE OF BOKRUG, and then to the glen where they're dancing to fugues those whirlingly, twirlingly, ANGRY ZOOGS.
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The Art of Magic..::Dreamlands::.. U113 [Adventure] Learning the Art of Magic is not simple. You must visit a LIBRARY, a SITE, and a COUNTRY GATE LOCATION to gain knowledge. Meet with TWO ALLIES that are either Spiritualists, Occultists, Priests or Dreamers. Only then will you be able to translate a TOME with the Dream Icon, and learn a SPELL.
The Hero's Journey..::Dreamlands::.. U115 [Adventure] After THE GATHERING, your heroic journey can begin. You travel extensively, using TWO TRAVEL EVENTS, to track the evil that lies across the land. You even descend to the UNDERWORLD (any Location in the Underworld region). From this realm of death you return reborn, emerging at any non-Underworld LOCATION. Finally, finding the evil that plagues the land (any GREAT OLD ONE or OUTER GOD), you dispatch it! A new DAY dawns... When this card is played, Bury all Great Old Ones and Outer Gods currently in play. Then gain the Sanity bonus for playing this card.
Atal the High Priest..::Dreamlands::.. Steadfast Priest. Knows English & Latin U118 [Ally] You may Bury Atal the High Priest instead of paying the Sanity cost for casting a Spell. Michael Kimble
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Ghost-Being of Ib..::Dreamlands::.. Corrupt Cultist. Living Dead. Knows Glyphs U124 [Ally] Flip the Ghost-Being of Ib face down to cause an opponent to Flip an Artifact of your choice face down. John Snyder
Lin Carter..::Dreamlands::.. Steadfast Author & Dreamer. Knows English & Atlantean U134 [Ally] As a Turn you may Flip this card face-down and draw a new card from the top of your Mythos deck. Lee Moyer
Old Woman of the Enchanted Wood..::Dreamlands::.. Corrupt Cultist. Knows English U137 [Ally] Bury The Old Woman of the Enchanted Wood to cause an opponent to Discard one random Steadfast Ally. Michael Powell
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The Hunter..::Dreamlands::.. Steadfast Adventurer. Knows English U139 [Ally] You may Bury The Hunter instead of paying the Sanity cost for playing one Monster card to your Threat. Mark Jackson
Wandering Peddler..::Dreamlands::.. Steadfast Merchant. Knows English U142 [Ally] You may Bury the Wandering Peddler instead of paying the Sanity cost for playing one Artifact. Michael Kellner
The King of Ilek-Vad..::Dreamlands::.. Steadfast King. Knows English & Hyperborean U144 [Ally] To play this card you must also Bury Randolph Carter; you may not play Carter while you have the King of Ilek-Vad in play. Flip this card face-down to draw two new cards from the top of your Mythos deck. Roger Raupp
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Pnakotic Manuscripts..::Dreamlands::.. Atlantean or Hyperborean U148 [Tome] Bury this card to cancel the effects of an Event just played. Then Bury the Event. Brian Booker
Thaumaturgical Prodigies in the New England Canaan..::Dreamlands::.. English U153 [Tome] 1801 edition, corrected and improved, published in Boston. Written by the Reverend Ward Phillips, who was to gather as many copies of his own book as he could find and burn them. Scott Fischer
Anathema..::Dreamlands::.. Affects Opponent's Tome U154 [Spell] Choose a Spell in target Tome and Flip it face-down. Justin Hampton
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