Thag Weed..::Dreamlands::.. Affects Your Investigator C042 [Artifact] This Artifact has constant effect. Your investigator is able to survive in Space. Burn (Bury) Thag Weed to give all your Allies the Dreamer attribute for the remainder of the round. John Snyder
Thaumaturgical Prodigies in the New England Canaan..::Dreamlands::.. English U153 [Tome] 1801 edition, corrected and improved, published in Boston. Written by the Reverend Ward Phillips, who was to gather as many copies of his own book as he could find and burn them. Scott Fischer
Thaumaturgical Prodigies in the New-English Canaan..::Dreamlands::.. English C152 [Tome] The first edition, published in either 1789 or 1794; authorities disagree. This edition was printed in crude, imitation black letter, full of typographical errors, including the one in the name. Scott Fischer
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The Art of Magic..::Dreamlands::.. U113 [Adventure] Learning the Art of Magic is not simple. You must visit a LIBRARY, a SITE, and a COUNTRY GATE LOCATION to gain knowledge. Meet with TWO ALLIES that are either Spiritualists, Occultists, Priests or Dreamers. Only then will you be able to translate a TOME with the Dream Icon, and learn a SPELL.
The Athenaeum..::Mythos Standard Game Set (corrupt deck)::.. City, Library, Tome 013 [Location] "...his hours were spent...in pursuit of antiquarian and genealogical data at the City Hall, the State House, thePublic Library, the Athenaeum..." - H.P.Lovecraft, The Case of Charles Dexter Ward Lisanne Lake
The Awful Doom of Cerrit..::Dreamlands::.. Affects Opponent's Ally R174 [Spell] Discard a random Ally. David Day
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The Book of the Black Stones..::Dreamlands::.. English R151 [Tome] You may find Dreamlands Tomes in the Waking World. Stephen Barnwell
The Bridge over the River Skai..::Dreamlands::.. City, Site R077 [Location] "...soon afterwards he came to the great stone bridge across the Skai, into whose central pier the masons had sealed a living human sacrifice when they built it thirteen-hundred years before." - H.P.Lovecraft, The Dream-Quest of Unknown Kadath Heather McKinney
The Causeway and Father Neptune..::Dreamlands::.. City, Site R076 [Location] During Combat, Bury any Monster Directed at your Investigator whose value increases at Locations featuring the Water attribute. Michael Kimble
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The Children Have Sweet Dreams..::Dreamlands::.. Affects Your Allies R027 [Event] While this card is in play, add 1 point to the value of all your Allies. Bury this card at the end of the round. Meghan & Brian Krank-McLean
The Cliffs of Glass..::Dreamlands::.. Country, Port R081 [Location] "...in Ilek-Vad, that fabulous town of turrets atop the hollow cliffs of glass overlooking the twilight sea wherein the bearded and finny Gnorri build their singular labyrinths..." - H.P.Lovecraft, The Silver Key Lee Moyer & Frank Kanach
The Enchanted Stone..::Dreamlands::.. Country, Site C080 [Location] On a following turn you may play Tower of Koth right-side-up on top of your Story Deck. Thomas Garrett Adams
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The Enchanted Wood..::Dreamlands::.. Country, Site C079 [Location] All Chief Allies add 2 points to their value while this is your Current Location. Susan Van Camp
The Even Stranger Case of Charles Fort..::Dreamlands::.. R112 [Adventure] When you began investigating strange phenomena for that fine GENTLEMAN, you didn't quite know what you were getting in to . The RAIN OF FISH and SWARM OF INSECTS scared you a bit, but you didn't develop a PHOBIA until the STRANGE HUMANOID ENCOUNTER. You've decided to try and get away from it all in the COUNTRY. If that doesn't work, you'll head out to a PORT or STATION and leave town. The truth is out there...
The Forgotten Crypt..::Mythos Standard Game Set (corrupt deck)::.. City, Tomb, Underground, Artifact 010 [Location] "The fall of that sinuous line of night-marchers seemed very horrible, and as I saw them wriggling into that venerable tomb they seemed more horrible still." - H.P.Lovecraft, The Festival David Day
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The Gathering..::Dreamlands::.. C117 [Adventure] Before any great quest, there must first come a gathering of forces. To unite your companions, the CHIEF, the PRIEST, the MERCHANT, and the DREAMER, you must journey to THREE LOCATIONS in different cities, towns or villages. To equip yourself, you must find your destined WEAPON and the ACCOUTERMENTS OF HEROES. Finally, to purify yourself, you must visit a holy place (a CHURCH or a TEMPLE). You are ready... When this card is played, you may take any one Chief, Priest, Merchant, or Dreamer from your Story Deck and return it to play.
The Great Bazaar..::Dreamlands::.. City, Business, Artifact C084 [Location] You may join two Artifacts each Turn at The Great Bazaar. Lissanne Lake
The Great Menagerie..::Dreamlands::.. C116 [Adventure] It is your goal to gather together a fantastic menagerie of the most splendid creatures in the world. With the help of your friend (any ADVENTURER or EXPLORER), journey to THREE different OUTSIDE LOCATIONS, and discover FOUR MONSTERS of different subtypes. Once your creatures have been gathered, you will need to find a nice CITY LOCATION to house your menagerie in.
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The Harbor of Celephais..::Dreamlands::.. City, Port, Artifact C083 [Location] Spend 2 Sanity points to recover one Artifact from your Story Deck and bring it into play. Ignore Sanity gain/loss for playing Weapon. David Day
The Hero's Journey..::Dreamlands::.. U115 [Adventure] After THE GATHERING, your heroic journey can begin. You travel extensively, using TWO TRAVEL EVENTS, to track the evil that lies across the land. You even descend to the UNDERWORLD (any Location in the Underworld region). From this realm of death you return reborn, emerging at any non-Underworld LOCATION. Finally, finding the evil that plagues the land (any GREAT OLD ONE or OUTER GOD), you dispatch it! A new DAY dawns... When this card is played, Bury all Great Old Ones and Outer Gods currently in play. Then gain the Sanity bonus for playing this card.
The House On Water Street..::Mythos Standard Game Set (steadfast deck)::.. City, House, Artifact 019 [Location] "And he even talked to the Terrible Old Man, who was not fond of strangers, and was invited into his fearsomely archaic cottage where low ceilings and wormy panelling hear the echoes of disquieting soliloques in the dark small hours." - H.P.Lovecraft, The Strange High House in the Mist Michael Powell
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