The Book of the Black Stones..::Dreamlands::.. English R151 [Tome] You may find Dreamlands Tomes in the Waking World. Stephen Barnwell
The Bridge over the River Skai..::Dreamlands::.. City, Site R077 [Location] "...soon afterwards he came to the great stone bridge across the Skai, into whose central pier the masons had sealed a living human sacrifice when they built it thirteen-hundred years before." - H.P.Lovecraft, The Dream-Quest of Unknown Kadath Heather McKinney
The Causeway and Father Neptune..::Dreamlands::.. City, Site R076 [Location] During Combat, Bury any Monster Directed at your Investigator whose value increases at Locations featuring the Water attribute. Michael Kimble
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The Children Have Sweet Dreams..::Dreamlands::.. Affects Your Allies R027 [Event] While this card is in play, add 1 point to the value of all your Allies. Bury this card at the end of the round. Meghan & Brian Krank-McLean
The Cliffs of Glass..::Dreamlands::.. Country, Port R081 [Location] "...in Ilek-Vad, that fabulous town of turrets atop the hollow cliffs of glass overlooking the twilight sea wherein the bearded and finny Gnorri build their singular labyrinths..." - H.P.Lovecraft, The Silver Key Lee Moyer & Frank Kanach
The Enchanted Stone..::Dreamlands::.. Country, Site C080 [Location] On a following turn you may play Tower of Koth right-side-up on top of your Story Deck. Thomas Garrett Adams
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The Enchanted Wood..::Dreamlands::.. Country, Site C079 [Location] All Chief Allies add 2 points to their value while this is your Current Location. Susan Van Camp
The Even Stranger Case of Charles Fort..::Dreamlands::.. R112 [Adventure] When you began investigating strange phenomena for that fine GENTLEMAN, you didn't quite know what you were getting in to . The RAIN OF FISH and SWARM OF INSECTS scared you a bit, but you didn't develop a PHOBIA until the STRANGE HUMANOID ENCOUNTER. You've decided to try and get away from it all in the COUNTRY. If that doesn't work, you'll head out to a PORT or STATION and leave town. The truth is out there...
The Gathering..::Dreamlands::.. C117 [Adventure] Before any great quest, there must first come a gathering of forces. To unite your companions, the CHIEF, the PRIEST, the MERCHANT, and the DREAMER, you must journey to THREE LOCATIONS in different cities, towns or villages. To equip yourself, you must find your destined WEAPON and the ACCOUTERMENTS OF HEROES. Finally, to purify yourself, you must visit a holy place (a CHURCH or a TEMPLE). You are ready... When this card is played, you may take any one Chief, Priest, Merchant, or Dreamer from your Story Deck and return it to play.
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The Great Bazaar..::Dreamlands::.. City, Business, Artifact C084 [Location] You may join two Artifacts each Turn at The Great Bazaar. Lissanne Lake
The Great Menagerie..::Dreamlands::.. C116 [Adventure] It is your goal to gather together a fantastic menagerie of the most splendid creatures in the world. With the help of your friend (any ADVENTURER or EXPLORER), journey to THREE different OUTSIDE LOCATIONS, and discover FOUR MONSTERS of different subtypes. Once your creatures have been gathered, you will need to find a nice CITY LOCATION to house your menagerie in.
The Harbor of Celephais..::Dreamlands::.. City, Port, Artifact C083 [Location] Spend 2 Sanity points to recover one Artifact from your Story Deck and bring it into play. Ignore Sanity gain/loss for playing Weapon. David Day
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The Hero's Journey..::Dreamlands::.. U115 [Adventure] After THE GATHERING, your heroic journey can begin. You travel extensively, using TWO TRAVEL EVENTS, to track the evil that lies across the land. You even descend to the UNDERWORLD (any Location in the Underworld region). From this realm of death you return reborn, emerging at any non-Underworld LOCATION. Finally, finding the evil that plagues the land (any GREAT OLD ONE or OUTER GOD), you dispatch it! A new DAY dawns... When this card is played, Bury all Great Old Ones and Outer Gods currently in play. Then gain the Sanity bonus for playing this card.
The Hunter..::Dreamlands::.. Steadfast Adventurer. Knows English U139 [Ally] You may Bury The Hunter instead of paying the Sanity cost for playing one Monster card to your Threat. Mark Jackson
The King of Ilek-Vad..::Dreamlands::.. Steadfast King. Knows English & Hyperborean U144 [Ally] To play this card you must also Bury Randolph Carter; you may not play Carter while you have the King of Ilek-Vad in play. Flip this card face-down to draw two new cards from the top of your Mythos deck. Roger Raupp
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The Market-Place..::Dreamlands::.. City, Business, Artifact C082 [Location] All Merchant Allies add 1 point to their value while this is your Current Location. Jeff Menges
The Meow Ceremony..::Dreamlands::.. C120 [Adventure] Catastrophe! Who's been killing the CATS OF ULTHAR? Who left that corpse at THE MARKET-PLACE, or the other at THE WHITE WHALE INN? Is it the hated CAT FROM SATURN, as some suggest? The CAT CHIEFTAN calls a meeting of all cats, and they converge upon the HOVEL OF THE CAT HATERS, putting an end to this horror with the PETITION OF MENES.
The Nameless Lake..::Dreamlands::.. Country, Site R087 [Location] When this becomes your Current Location, each opponent reveals the top card of his or her Mythos Deck; you add or subract the Sanity cost for every card revealed. Discard revealed cards. Stephen King
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The Necronomicon Dreamlands Edition..::Dreamlands::.. Glyphs U156 [Tome] This card may be found at an Exotic Location only. You may walk between the Waking World and the Dreamlands as if they were in the same Region. Barry Chambers
The Onyx Temple..::Dreamlands::.. City, Temple U086 [Location] Make an appropriate sacrifice! Discard 1 random card from your hand. Remain here for one additional Turn and Discard 1 random card from your hand for each Phobia affecting your Investigator you wish to Bury. KC Lancaster
The Opal Throne..::Dreamlands::.. City, Palace, Artifact C085 [Location] "It is rumored in Ulthar, beyond the river Skai, that a new king reigns on the opal throne in Ilek-Vad..." - H.P.Lovecraft, The Silver Key Mark Jackson
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